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Super Nintendo: The Game-Changing Company That Unlocked the Power of Play

Super Nintendo: The Game-Changing Company That Unlocked the Power of Play

by Keza MacDonald

Knopf ·2026 ·304 pages ·Business
Near the Top
Near the Top
I Index
64/99
Maybe Someday

47/99

Critics

Top of the Pile

80/99

Readers

n/a

Scholars

17/99

Rating

77/99

Volume

68/99

Rating

93/99

Volume

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About This Book

An exuberant ode to play and the epic story of a company that has redefined it—their quirky beginnings, their singular ethos, their endlessly innovative leaders and developers, their massive cultural impact, and most of all the video games themselves, which have inspired joy and creativity in millionsWhat magical mushroom could have turned an unassuming playing card company, founded in Kyoto in 1889—whose tile cards were closely associated with gambling and Japan's criminal underworld—into one of the dominant cultural forces of the 21st century, with characters as memorable as any from the Disney or Marvel universes?A lifelong gamer and a renowned video games journalist, Keza MacDonald digs down to Nintendo's experimental roots, tracking the company's rise with each new revolutionary product and exploring the driving force of these creative triumphs (and occasional failures!): Nintendo's willingness to take risks, to place long-term goals over short-term profits.Leaping from game to game, Super Nintendo tells the remarkable story of the people who brought us Super Mario Bros., Zelda, Pokémon, Animal Crossing, Splatoon, and more—not to mention the SNES, N64, Gameboy, Wii, Switch and a host of other wacky gizmos, from the Power Glove to the Rumble Pack to Nintendo Labo—and charts the delights they've offered over the decades.MacDonald draws on private interviews with the likes of Shigeru Miyamoto, the creator of Mario who continues to leave his stamp on the company, and even a recent trip to the secretive Nintendo HQ—making her one of the few Western journalists ever to set foot inside the building.A carousel of wonders, Super Nintendo whisks you back to the couch in the den, a controller in your hands for the very first time, staring up at a screen of infinite possibilities.


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Reviews

"MacDonald's conversations with all the gifted (and often eccentric) creative people who actually make the games are full of such wholesome insights, as are her own superb analyses of favourite games."

Steven Poole· The Guardian Read review ↗ Top of the Pile

"MacDonald writes with a gamer's keen eye for the intricacies of play and a thoughtful appreciation for Nintendo's commitment to innovate and have fun."

Publishers Weekly Read review ↗ Top of the Pile

"Offers acute and entertaining analysis of the company's many game franchises, but it sidesteps closer examination of the business side ..."

Nathan Smith· The Washington Post Read review ↗ Near the Top

"Video game enthusiasts will find this well-researched book interesting and a fun read."

Jennifer Adams· Booklist Read review ↗ Near the Top

"MacDonald's love for the company—the book ends with a ranking of her 50 favorite Nintendo games—can veer toward blinkered adoration."

Will Leitch· The Wall Street Journal Near the Top

"Because Nintendo can be famously tight-lipped about its financials, the book lacks broader context around the gaming industry."

Kirkus Read review ↗ Maybe Someday

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