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You've Been Played: How Corporations, Governments, and Schools Use Games to Control Us All
by
40/99
Critics
24/99
Readers
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Scholars
27/99
Rating
52/99
Volume
24/99
Rating
25/99
Volume
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About This Book
How games are being harnessed as instruments of exploitation—and what we can do about it Warehouse workers pack boxes while a virtual dragon races across their screen. If they beat their colleagues, they get an award. If not, they can be fired. Uber presents exhausted drivers with challenges to keep them driving. China scores its citizens so they behave well, and games with in-app purchases use achievements to empty your wallet. Points, badges, and leaderboards are creeping into every aspect of modern life. In You've Been Played , game designer Adrian Hon delivers a blistering takedown of how corporations, schools, and governments use games and gamification as tools for profit and coercion. These are games that we often have no choice but to play, where losing has heavy penalties. You've Been Played is a scathing indictment of a tech-driven world that wants to convince us that misery is fun, and a call to arms for anyone who hopes to preserve their dignity and autonomy.
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Reviews
"This passionate survey is a wake-up call for workers and political leaders alike."
"Still, the book is charming and accessible enough to overcome these moments of overreach, just as you might excuse some hyperbolic asides in a conversation with your nerdiest friend about why he is both worried and optimistic about tech's future."
"While Hon warns of the dangers of gamification, his book is not entirely a tech apostate's account."
"Anyone in the tech world and human resources will find this book helpful in making decisions about gamification."
"An expansive view of how gamification permeates modern culture that lacks a strong conclusion."
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