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You've Been Played: How Corporations, Governments, and Schools Use Games to Control Us All
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25/99
Readers' Rating Index
83/99
Scholars' Citation Index
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About This Book
How games are being harnessed as instruments of exploitation—and what we can do about it Warehouse workers pack boxes while a virtual dragon races across their screen. If they beat their colleagues, they get an award. If not, they can be fired. Uber presents exhausted drivers with challenges to keep them driving. China scores its citizens so they behave well, and games with in-app purchases use achievements to empty your wallet. Points, badges, and leaderboards are creeping into every aspect of modern life. In You've Been Played , game designer Adrian Hon delivers a blistering takedown of how corporations, schools, and governments use games and gamification as tools for profit and coercion. These are games that we often have no choice but to play, where losing has heavy penalties. You've Been Played is a scathing indictment of a tech-driven world that wants to convince us that misery is fun, and a call to arms for anyone who hopes to preserve their dignity and autonomy.
Reviews
"An expansive view of how gamification permeates modern culture that lacks a strong conclusion."
"This passionate survey is a wake-up call for workers and political leaders alike."
"For all his caution, he believes in ethical gaming ..."
"You've Been Played is at its sharpest when Hon dresses down lazy or coercive gamification ..."
"Anyone in the tech world and human resources will find this book helpful in making decisions about gamification."
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